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<title>Editor GUI Table: EditorGUITable.TableDrawer Class Reference</title>
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   <div id="projectname">Editor GUI Table
   &#160;<span id="projectnumber">2.1.1</span>
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   <div id="projectbrief">Allows programmers to easily create customizable tables in Unity Editor</div>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
<a href="#pro-static-methods">Static Protected Member Functions</a> &#124;
<a href="#pro-attribs">Protected Attributes</a> &#124;
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<div class="title">EditorGUITable.TableDrawer Class Reference</div>  </div>
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<p>Drawer for the Table Attribute. See the <a class="el" href="class_editor_g_u_i_table_1_1_table_attribute.html" title="Attribute that automatically draws a collection as a table ">TableAttribute</a> class documentation for the limitations of this attribute.  
 <a href="class_editor_g_u_i_table_1_1_table_drawer.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for EditorGUITable.TableDrawer:</div>
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  <img src="class_editor_g_u_i_table_1_1_table_drawer.png" usemap="#EditorGUITable.TableDrawer_map" alt=""/>
  <map id="EditorGUITable.TableDrawer_map" name="EditorGUITable.TableDrawer_map">
<area href="class_editor_g_u_i_table_1_1_reorderable_table_drawer.html" alt="EditorGUITable.ReorderableTableDrawer" shape="rect" coords="0,112,243,136"/>
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:adf8f1a7baaaa9618784e805e0ac918da"><td class="memItemLeft" align="right" valign="top"><a id="adf8f1a7baaaa9618784e805e0ac918da"></a>
override float&#160;</td><td class="memItemRight" valign="bottom"><b>GetPropertyHeight</b> (SerializedProperty property, GUIContent label)</td></tr>
<tr class="separator:adf8f1a7baaaa9618784e805e0ac918da"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1a49a9e1b9c56a7ef795fac346e6ee76"><td class="memItemLeft" align="right" valign="top"><a id="a1a49a9e1b9c56a7ef795fac346e6ee76"></a>
override void&#160;</td><td class="memItemRight" valign="bottom"><b>OnGUI</b> (Rect position, SerializedProperty property, GUIContent label)</td></tr>
<tr class="separator:a1a49a9e1b9c56a7ef795fac346e6ee76"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:ab7b01f34a4eb497406c72fa30c73cab9"><td class="memItemLeft" align="right" valign="top"><a id="ab7b01f34a4eb497406c72fa30c73cab9"></a>
virtual float&#160;</td><td class="memItemRight" valign="bottom"><b>GetRequiredAdditionalHeight</b> ()</td></tr>
<tr class="separator:ab7b01f34a4eb497406c72fa30c73cab9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aab0fd6deb042d31b6f276dbc4e677276"><td class="memItemLeft" align="right" valign="top"><a id="aab0fd6deb042d31b6f276dbc4e677276"></a>
virtual <a class="el" href="class_editor_g_u_i_table_1_1_g_u_i_table_state.html">GUITableState</a>&#160;</td><td class="memItemRight" valign="bottom"><b>DrawTable</b> (Rect rect, SerializedProperty collectionProperty, GUIContent label, <a class="el" href="class_editor_g_u_i_table_1_1_table_attribute.html">TableAttribute</a> tableAttribute)</td></tr>
<tr class="separator:aab0fd6deb042d31b6f276dbc4e677276"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-static-methods"></a>
Static Protected Member Functions</h2></td></tr>
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static List&lt; <a class="el" href="class_editor_g_u_i_table_1_1_selector_column.html">SelectorColumn</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>GetPropertyColumns</b> (<a class="el" href="class_editor_g_u_i_table_1_1_table_attribute.html">TableAttribute</a> tableAttribute)</td></tr>
<tr class="separator:ad6ff4d2ad45d5fab4a52706bd2053e4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:ad6ec3769c4a96a579f8bd494a66ce66f"><td class="memItemLeft" align="right" valign="top"><a id="ad6ec3769c4a96a579f8bd494a66ce66f"></a>
<a class="el" href="class_editor_g_u_i_table_1_1_g_u_i_table_state.html">GUITableState</a>&#160;</td><td class="memItemRight" valign="bottom"><b>tableState</b></td></tr>
<tr class="separator:ad6ec3769c4a96a579f8bd494a66ce66f"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Drawer for the Table Attribute. See the <a class="el" href="class_editor_g_u_i_table_1_1_table_attribute.html" title="Attribute that automatically draws a collection as a table ">TableAttribute</a> class documentation for the limitations of this attribute. </p>
</div><hr/>The documentation for this class was generated from the following file:<ul>
<li>/Users/jquentin/Documents/Projects/EditorGUITable/Assets/GUITable/Code/Editor/Drawers/TableDrawer.cs</li>
</ul>
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